

This naturally sparked discussion again in the fighting game community about a possible future with PC-only tournaments.
GUILTY GEAR STRIVE PS5 INPUT DELAY PC
The difference in Strive’s input lag between consoles and PC is staggering. As developers focus more on these new consoles, their games must aim for the highest quality in both design and function. Naturally, new games will be releasing on next-generation consoles. While this would cause more concern if the PS5 was not facing extreme stock issues, it still raises eyebrows about the future of tournaments and fighting games.
GUILTY GEAR STRIVE PS5 INPUT DELAY PS4
GUILTY GEAR: STRIVING FOR FRAMESīased on recent data collected by community tech expert “noodalls”, Guilty Gear Strive’s input delay is worse on the PlayStation 5 than both the PS4 and PC ports. As more fighting games release on the PlayStation 5, tech experts have yet another platform to test differences on. This was an issue Tekken 7 faced at launch, with the PS4 version being noticeably laggier than the PC port. This is why back in 2019, SNK worked quickly to fix Samurai Shodown’s input lag issues before the game launched.ĭepending on the platform, some ports of fighting games may have more input delay than other versions of the same game. Without much lag, players can land frame-perfect combos and react to certain moves based on visual cues.

Because of this, keeping the input delay low is important for tournament competition. Nearly every fighting game runs at a stable 60 frames-per-second. INPUT LAG IN FIGHTING GAMES Samurai Shodown’s input delay issues were quickly resolved. However, recent input delay concerns regarding Guilty Gear Strive may make some players and event hosts apprehensive about the hardware upgrade. After the launch of the PS5, it would only seem natural for the new console to eventually take over as organizers’ platform of choice. For years, the PS4 has been the dominant platform for events, aside from select games played on other consoles. The start of a new console generation yet again brings up new issues for fighting game tournament organizers.
